The best way to get the highest scores is using the Overkill mechanic, which takes the already-bloody action to another level entirely. “…the ultimate victory is achieved by arming yourself and your partner to the teeth…” Such is the ultimate hook of the game, and the reason to keep building your loadout and hopping back in to do just a little better each time. At the end of each level–some as short as a few minutes–your score is immediately assigned a number on the global leaderboards. Anyone can shoot a dude in the head, but properly flanking a group of enemies then blasting them to high heaven with a single rocket launcher scores quadruple the points. As a title focused on performance-based leaderboards, the ultimate victory is achieved by arming yourself and your partner to the teeth with tricked-out versions of the best weapons possible, then using smart tactics to earn top scores.
Your first pass is a practice run that lets you learn locations and amass some cash to outfit yourself properly to do it again–and again and again. Technically, a run-through of the game’s ten campaign locations takes 6-8 hours or so, but focusing on that utterly misses the point.
Army of Two knows what it’s good at–namely, bullets, blood, and guts–and focuses on it like a laser beam. Many follow a similar pattern, battling through enemies to get from point A to point B, but there are also some interesting vehicular missions to keep things fresh. While there is a story of sorts–a Mexican politician is trying to succeed in an area dominated by the cartel–it serves as only the narrowest thread to bring you to each of the set pieces as quickly as possible. The death-dealing starts immediately and never stops as you and your partner (the more serious Alpha and Bravo, replacing the cartoony Salem and Rios from the last two games) dispatch wave after endless wave of drug cartel minions, each seemingly resigned to his fate as cannon fodder. By the end of each battle, though, they’re choked with bodies and body parts in every corner. Taking place in Mexico, memorable locales abound, from city plazas to gorgeous resort hotels to ancient churches and graveyards.
A moment is all you’ll have, though, as the action in Devil’s Cartel is unrelenting and pervasive. Firefights are morbidly beautiful in intensity and chaos the environments disintegrate around you as the bullets and rockets fly, and there are dozens of moments where you’ll pause for a moment to say, “wow–that looks cool”. This sequel isn’t deep or all that innovative, but odds are you won’t have time to complain while you careen from one bloody conflagration to another, with barely a moment to breathe or take stock, delighting in wildly violent action each step of the way.Ībove all else, Army of Two succeeds in looking terrific in battle.
#Army of two the devil's cartel movie#
It’s here that Army of Two: The Devil’s Cartel shines the brightest, glistening with blood and gibs, like a Michael Bay movie on steroids. Everything is better with a friend–especially blowing up bad guys.